The Marden House

  

The Marden House is a house of merchants operating out of the town of Marden in north eastern Darokin. The unusual thing about this trading house is that it is run by Humanoids normally classed as monsters. Its history is a remarkable example of co-operation and trust between Humans and Humanoids and is unique on Mystara.

 

House History.

 

The small border town of Marden is an unremarkable place. Thirty years ago it was overrun by a famine starved local Humanoid war party under the control of the Orc Zantha. The Humanoids raped, pillaged and rampaged their way around town, few of the Humans and Demi-Human inhabitants survived- though they put an up fierce resistance, managing to kill Zantha. Those who came out of the fighting had won the Humanoids respect and Wolfstan, Zantha's second in command, a Half-Ogre of exceptional intellect called for talks rather than renewed fighting.

            The dialogue were surprising. The Human leader, Ergon Knight promised the Humanoids loyalty in return for equal status in the tribe and the continued right to exist- they believed the Humanoids would soon settle into complacency and could easily be eliminated thereafter. Wolfstan was no fool, he demanded a sign that he could trust the Human's and their allies against threats of revenge. Out manoeuvred by their underestimation of the Half-Ogre Ergon was forced to promise his daughter's hand in marriage, which was accepted. The marriage ceremony of Narden and Wolfstan was concluded with a rite of loyalty and initiation into the tribe of the remaining defenders.

 

            Narden's sacrifice- she had recently lost her first husband to the Orcs while he was defending her and their child Zeali appeased the Humanoids. Life in the town degraded, but only for a short time. Wolfstan was a very strict leader and initiated a very strong honour code, and under pressure from Narden, and though ideas of his own began a program of rebuilding and reorganisation to consolidate his holdings and educate all the tribe.

            It was working, two years after the birth of their child Luap, also called Eaglesight, and a year after the birth of Marrik their second, the town had stabilised. All accepted and lived bound by the strict honour code, that kept crime down and the tribe's outlook and alignment generally neutral. All the members of the tribe had found a way of reliving tensions and conflicts with the establishment of the Arena. The idea, suggested by T'Kel the Minotaur Mage allowed the warrior instincts of the Humanoids space to be vented, created new gladiatorial spectator sports, allowed annual mock combat contests, and the like to develop. The Arena became an important part of life, political differences were settled within its walls, using both mental and physical tests to decide conflicts. In­creasingly who got the important positions on the tribe's Council were settled this way.

            Trade had also stabilised, the town's commerce with the out­side world had never been great due to its location, and when traders approaching after the 'tribelization' (as the invasion was called ) saw the Humanoids living in the area trade disappeared. To restart the economy Wolfstan sent out loyal bands of Humans and Dwarves (the family they left at home was partly the reason they were loyal ) to find trade using the name 'The Marden House'. One such group discovered that the Harding Family representative, a Half-Orc called Dexian who agreed would supply them and a trad­ing post was established. The Harding family would grow to use the post as a means of trading with the Humanoids of the mountains further north. Marden became an important 'underground' trading town, for the Hardings, the only town it was safe for a Human or Demi-Human to trade with the Humanoids in. When traders from Marden itself left to trade the name 'The Marden House' became their merchant and tribal name.

            In AC 972 the tribe was betrayed, an Elf called Elmon stole several 'artefacts' from the tribe, what exactly they were is never discussed, but it incensed the town and was enough for Wolfstan himself, with Narden at his side to lead a war party of tribal warriors from all the races to get them back.

 

            The chase lasted a year and led as far south as the Five Shires. Wolfstan was killed early in the chase and to ensure the continuation of the peace deal, beneficial as it had been to the otherwise struggling town, Narden immediately married Darken the intelligent Orc chief advisor and second in command of the party. The marriage probably saved the tribal alliance and the chase con­tinued.

            The final confrontation came just outside the Halfling town of Shadowgate, the Elf never stood a chance and the 'artefacts' were recovered. Narden was obviously pregnant by this stage and Darken, overprotectivly insisted she winter in Shadowgate while he led the war party home. Leaving T'Kel and four choice warriors he departed north, hearing no arguments.

            The Hin's reaction was strong. The arrival of a heavily armed party of Humanoids, led by a woman sparked a gossip mill that included rumours that they were the vanguard of an invasion 'scouting' the country out, to the idea they were escaping persecution in the Black Eagle Barony of Karameikos. The birth of Yantar in 'The Spitting Dragon Inn' was a secret affair. Previous births showed Half-Orc children tended to show their Orcan heritage far more at birth than later on, Narden calculated this would not go down well with the Orc hating Hin. As soon as possi­ble afterward the group returned north.

            The town's fortunes since the chase have been remarkable, few other traders have found their way there but the Darokin Diplomatic Corps have contacted the tribe and use the town as a training centre for their diplomats interested in tribal cultures. The town remains largely secret, the tribe clannish and very close, out­siders are not trusted, very few are initiated into the tribe and the current generation of youth whatever race, believe wholly in the tribe and are loyal only to it. Nominally in Darokin the tribe conforms to its own rules rather than the countries, a fact outsiders are often caught out about.

 

 

            Adventurers are common from the Marden Tribe, the wander lust of all races often hits the youth, these youngsters tend to have several things in common; the tribal mark is long hair, generally black as is the Orcish norm, tied back in a certain way and held with the tribal crest- a dragon and sword intertwined, standing over the Arena in silhouette. A small tattoo of the crest is also a mark of the tribe and is usually placed on the back of the hand or forehead in a recognisable way. The crest is often used extensively on clothes and weapons, and is very frustrating for those not in the know, for Mardener's will not reveal their tribe to outsiders, unless they are very close friends. Small communities of Marden merchants can often be found in Darokin city and Selenica, though hard to find, who will help those tribe members who contact them.

 

Tribal Information

 

Total Population of Tribe: 551.

 

Breakdown:

Humans

110

Orcs

132

Goblins

75

Kobolds

53

Half-Orcs

50

Elves

50

Dwarves

32

Minotaurs

25

Halflings

10

Orogs

5

Half-Ogres

5

Half-Goblins

2

Ogres

2

Gnoll

1

Lupin

1

Total

551

 

 

The ruling family within the Marden House is the family of Narden. There are several others but Narden's is the most important.

The family consists of:

 

            Narden           Head of the family, and generally the tribe overall. Sixth level fighter.

 

            Darken           Narden's husband and leader of the Arena and trading parties. He is the tribes premier trader, and a sixth level merchant. His elite caravan guards rival those of armies. He's never lost a caravan in a fair fight.

 

            Zaeli                The Human daughter of Narden she married one the more resistant Elves and converted him to equality, her outlook is semi-elven, but she is very loyal to the tribe and her mother.

 

            Lukian            Zaeli's young Elven husband. He was generally against the alliance at first but has accepted the tribe as a truly unique thing that is worth preserving. Their young children display elements of both parents and are likely to rise high in the tribe.

 

            Luap               Aka 'Eaglesight', because of his uncanny vision. Though a child of Wolfstan, Luap is effectively Human. An mage apprentice of T'Kel's Luap recently went adventuring to continue his studies 'in the wild'. He had no formal position in the tribe.

 

            Marrik             The wild man of the family Marrik displays the Orgeish tendencies his brother Luap doesn't. A incredibly strong fighter and current Arena champion Marrik is tipped for the leadership of the tribe, and concern over his leader­ship qualities dulled when he married Soltil, a cleric and one of the most intelligent Orcs in the tribe.

 

            Soltil                The clerical wife of Marrik, she is regarded as the most intelligent Orc female in the tribe, as well as one of the meanest fighters.

 

            Yantar            Developing the Orcan temperament, Yantar was a difficult child and eventually ran away, later contact revealed him to be a thief and adventurer.

 

               Maff                The trader, Maff's Orcish features are well known around Darokin City. He is the trade ambassador there for the family.

 

           Kevan             Devoted to his older half-brother Marrik, Kevan is trained is as a fighter, however his resent interests has fallen far more towards administration where he has displayed an immense talent.

 

            Grashnak       Driven by an intense curiosity Grashnak is a jack of all trades who knows something about almost everything, almost driven mad by his incessant questioning, the Council sent him to Selenica with a trade caravan. He promptly wandered off and is believed to be adventuring.

 

 

Other Families.

 

The other important families are;

 

            Lordiam Family                      Very loyal family, largely Orcan.The best fighters are from this family. Maririk's greatest rival Pilstan is from this family.

 

            Wibblen Family                      Elven family, very close within themselves, the Elves have assimilated well and treat the tribe as a Elf clan. The best administrators and judges come from the family. Wibblen elders (over 200 years old ) are a powerful voice, and a great pool of learning that the whole tribe draws from. the younger Elves are amongst the most passionate of the tribal defenders, most are fighters before mages.

 

            The Fox Family                      Human farmers generally, they produce most of the town's food, although the family at first resented the Orcs and Wolfstan the in­crease in trade quickly converted them. they are amongst the best fighters in the Arena.

 

            Family Imperian                    T'Kel heads this Minotaur family. It was he who first drew up the Honour code for Wolfstan and this family are the enforcers of that code, they believe in the tribes honour before their own, and are Marden's first line of defence, there is a friendly rivalry between Marrik and the younger Minotaurs in the Arena.

 

            'Small's'                                  Not really a family, the Small's is the name given to the various Dwarf, Kobold, Goblin and Hin families. Jugen Hammersmith 'leads' this miscellaneous grouping. The Small's are amongst the best scouts and defenders the town has.

 

            Outsiders                               All outsiders are treated with suspicion and distrust, none are given any position of power, and the entire tribe will defend against any behaviour it considers endangering to the tribe's existence.

 

The Marden House Honour Code

 

 

1. To live with honour is above all else. To live without honour is to die.

2. Honour:

                        Always keep your word. Any who break an oath are to be publicly dishonoured in the Arena.

                        Always maintain the tribes principles, accept all responsibility for your actions.

                        Never betray a confidence or comrade.

                        Avoid cheating and deception at all costs.

                        Respect life and nature in all her forms.

3. Courtesy:

                        Exhibit proper honourable manners at all times.

                        Be polite.

                        Watch your personal habits, do not pick at your body unless the situation is appropriate.

                        Repectfullness of any host to be returned in full.

4. Loyalty:

                        Tribe and family before self. The individual means nothing next to those to.

                        Tribe before country.

                        Never betray your tribe, to do so is dishonourable, and will be punished by the Council and the Arena.

                        Obey the Council.

                        Be loyal to the code.

5. Valour:

                        Fight with honour.

                        Fight with strength.

                        Fight clean.

                        Fight with honour.

                        It is dishonourable to kill another Tribe member except in fair combat.

                        Never abandon a friend, ally, or noble cause.

 

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